Educational games and simulations develop students' talents as problem solvers and critical thinkers in which of the following ways?

a. There are points to be accumulated in order to achieve a high score.
b. There are opportunities to establish an online identity through an avatar.
c. There are problems that must be solved through critical thinking about strategy and results.
d. There are opportunities to earn digital badges for reaching different game levels.


C

Education

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Explain what young children are doing if they spell 'people' as PPL

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What will be an ideal response?

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