You can preview character spacing settings in the ________ dialog box
A) Paragraph
B) Font
C) Character
D) Spacing
B
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The most commonly used number formats are available as buttons in the Data group on the HOME tab.
Answer the following statement true (T) or false (F)
A binary digit is called a(n) ________
Fill in the blank(s) with correct word
Develop an application that generates a random number and prompts the user to guess the number (Fig. 15.26). When the user clicks the New Game JButton, the application chooses a number in the range 1 to 100 at random. The user enters guesses into the Guess: JTextField and clicks the Enter JButton. If the guess is cor- Tutorial 15 Craps Game Application 317 rect, the game ends, and the user can start a new game. If the guess is not correct, the application should indicate if the guess is higher or lower than the correct number.
a) Copying the template to your working directory. Copy the C:Examples Tutorial15ExercisesGuessNumber directory to your C:SimplyJava directory.
b) Opening the template file. Open the GuessNumber.java file in your text editor.
c) Creating a Random object. In line 28, create two instance variables. The first variable should store a Random object and the second variable should store a randomly gener- ated number in the range 1 to 100 created using the Random object.
d) Adding code to the enterJButtonActionPerformed method. Add code starting in line 133 to the enterJButtonActionPerformed method that retrieves the value entered by the user in guessJTextField and compares that value to the randomly generated number. If the user’s guess is lower than the correct answer, display Too low... in resultJTextField. If the user’s guess is higher than the correct answer, dis-
play Too high... in resultJTextField. If the guess is correct, display Correct! in resultJTextField. Then disable
Distinguish between the objective and goal of an organization.
What will be an ideal response?