Draw a statechart describing the behavior of the AnnounceTournamentControl object based on the sequence diagrams of Figures 5-26 through 5-28. Treat the sending and receiving of each notice as an event that triggers a state change.
Fill in the blank(s) with the appropriate word(s).
The AnnounceTournament is a simple linear workflow. Hence, this exercise is used to test the students knowledge of
statechart diagram syntax and for choosing appropriate names for states and transitions. For modeling exercises, the
instructor is advised to select more complex workflows that include decision points and concurrency, similar to the
change process described in Figure 5-22.
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