Sima believes that wearing black clothing causes people to behave more aggressively. In her experiment, she randomly assigns people into two groups. In Group A, participants are given black shirts to wear, while participants in Group B are given white shirts to wear. Each participant is then asked to play a violent video game for fifteen minutes and his or her score is computed. In this
experiment, each participant's video game score is the ____ variable.?
a. ?dependent
b. ?random
c. ?independent
d. ?confounding
ANSWER:
a
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Which term describes the perspective that seeks to identify the way individuals take in, use, and store information?
A. information processing approach B. social development model C. automatization of responses D. encoding-specificity principle
Carrie takes notes on the behaviors exhibited by college students attending a frat party. This study would best be described as
a. longitudinal b. systematic observational. c. experimental. d. sequential.
Which of the following did Darwin believe?
a. Humans possess rational powers that make them qualitatively different from other animals. b. The difference between humans and other animals is only one of degree. c. Only humans have evolved long enough to have lost their aggressive instincts. d. Nothing significant can be learned about humans by studying nonhuman animals.
Jessie becomes furious when her favorite hockey player is intentionally hurt by an opponent. According to Freud's model of the mind, her id would unconsciously say __________
a) "Thou shalt not kill." b) "I'm going to tear this program in half!" c) "What, me angry? I never get angry." d) "I'm so angry I could kill that player."