Which of the following refers to the effect that people experience when they interact with a computer-mediated or computer-generated environment?
a. Object sociality.
b. Presence.
c. Social interconnectivity.
d. Virtual reality.
e. Indirect connections.
b. Presence.
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The most common statistical approaches for substantive testing are classical variables sampling and MUS
a. True b. False Indicate whether the statement is true or false
In selecting a sample for attribute testing, haphazard selection involves which of the following approaches?
a. Each item in the population having an equal chance of selection. b. Every nth item being selected after a random start. c. An arbitrary selection with no conscious bias. d. Selecting all items on a day or week.
An activity has a normal duration of 2 hours and a crash time of 1 hour. How much crash time is available for this activity?
a. 2 b. 1 c. 0 d. Cannot be determined from the information given
In a project, how many critical paths are possible?
a. 0 b. 1 c. 2 d. Could be 1 or more than 1 critical path