Every time you declare a variable in the C# language, you are actually ____________ a class.
Fill in the blank(s) with the appropriate word(s).
instantiating
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What is the difference between the User State Migration Tool and Windows Easy Transfer?
a. USMT is designed for large-scale automated transfers, and Windows Easy Transfer is for a small transfer. b. Windows Easy Transfer is designed for large-scale automated transfers, and USMT is for a small transfer. c. User State Migration Tool is one step in Windows Easy Transfer. d. Windows Easy Transfer is one step of the User State Migration Tool.
Initially, switches handled frames using a technique called ____.
A. store-and-forward switching B. crossbar switching C. store-and-relay switching D. broadcast switching
A _________ is a logo or symbol that represents a brand.
Fill in the blank(s) with the appropriate word(s).
A(n) ____ is a variable that holds a value as an indicator of whether some condition has been met.
A. reference B. flag C. property D. initializer