Every time you declare a variable in the C# language, you are actually ____________ a class.

Fill in the blank(s) with the appropriate word(s).


instantiating

Computer Science & Information Technology

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What is the difference between the User State Migration Tool and Windows Easy Transfer?

a. USMT is designed for large-scale automated transfers, and Windows Easy Transfer is for a small transfer. b. Windows Easy Transfer is designed for large-scale automated transfers, and USMT is for a small transfer. c. User State Migration Tool is one step in Windows Easy Transfer. d. Windows Easy Transfer is one step of the User State Migration Tool.

Computer Science & Information Technology

Initially, switches handled frames using a technique called ____.

A. store-and-forward switching B. crossbar switching C. store-and-relay switching D. broadcast switching

Computer Science & Information Technology

A _________ is a logo or symbol that represents a brand.

Fill in the blank(s) with the appropriate word(s).

Computer Science & Information Technology

A(n) ____ is a variable that holds a value as an indicator of whether some condition has been met.

A. reference B. flag C. property D. initializer

Computer Science & Information Technology