In studies that looked at the association between violent video games and aggressiveness, the researchers found that
a. the level of violence displayed in the video game was the determining factor in whether the participants showed aggression when given the chance.
b. the competitiveness, difficulty, or pacing of a game may influence aggression levels just as much, if not more, than the violent content of the game.
c. the violent video games actually sensitized the players so that they reacted negatively to the violence shown and were less likely to imitate it.
d. only young children were influenced to imitate the violence with adolescents and adults not being significantly affected.
B
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The subjects who participate in an experiment should
a. all be chosen from the same geographical area and socioeconomic class. b. be allowed to choose in which group they would like to be. c. come from a wide range of different age groups. d. be carefully chosen so that they represent a sample of the population.
The plasticity feature of brain action supports the ____ developmental principle
a. cephalocaudal b. secular trend c. "nature" genetic d. "nurture" experiential
Many people experience feelings of unreality during an intense panic attack. People undergoing intense stress or experiencing a traumatic event may also experience these symptoms, which characterize the newly defined
A. acute stress disorder. B. facetious disorder imposed on another. C. dissociative amnesia. D. conversion disorder.
Wilhelm Wundt founded the
a. notion of free will. b. approach of radical behaviorism. c. psychodynamic approach. d. first psychology laboratory. e. first therapy clinic.