A society’s “‘design for living’” is called its ______.
A. subculture
B. counterculture
C. nonmaterial culture
D. nomenclature
C. nonmaterial culture
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The concept of "media" refers to__________.
A. computer-based technology B. the newspaper business C. channels of communication D. rules of interaction
Norms, values, laws, and customs are all examples of _____ culture.
A. high B. material C. nonmaterial D. nontraditional
In the context of family change, Goode accurately predicted that:
A. computer-based communication would move families toward a conjugal family system. B. globalization would occur at a rapid pace. C. parents would most likely lose their authority over their children's family lives. D. companionate marriage based on romantic love would become extinct in all types of societies.
In Mead’s theory of socialization, when children learn to play games and team sports in the early school years, they are also learning to __________
A) fill their own positions without acting the role of others B) pretend to be specific people or kinds of people they think are important C) develop a repertoire of behaviors through imitation of others D) place value on actions and locate behavior within a sense of generalized morality