Describe serious learning games
What will be an ideal response?
Serious learning games, also called digital learning games, are those designed for a primary purpose other than entertainment. They target the acquisition of knowledge as its own end and foster habits of mind and understanding within an academic context.
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Which of the following areas is self-monitoring performance appropriate to use?
a. number of problems attempted b. number of problems completed correctly c. whether or not the steps in solving a problem for performed correctly d. both a and b e. all of the above
Examples of linking words include
a. ?most. b. ?least. c. ?faster. d. ?all of the answer choices.?
Mark the following statements true (T) or false (F). Waves of immigrants from the Middle East include or are the result of
A. Civil war in Lebanon. B. Palestinian refugees. C. Arab-speaking Christians from the area that is now Syria. D. Islamic Revolution in Iran. E. Civil war in Niger, on the African continent.
All of these statements are true about reasons for including estimation in measurement activities EXCEPT:
a) Helps focus on the attribute being measured. b) Helps provide an extrinsic motivation for measurement activities. c) Helps develop familiarity with the unit. d) Helps promote multiplicative reasoning.