Given the ShoeType structure type definition. Write a function for the declaration (prototype).
```
struct ShoeType { char style; double price;
};
void readShoeRecord(ShoeType& Item);
// Prompts for data and fills ShoeType argument members
```
```
void readShoeRecord(ShoeType& Item)
{
cout << “Enter style, one character, then press
cin >> Item.style;
cout << “Enter price as 66.66, (with decimal, no $)”
<< “then press
cin >> Item.price;
}
```
Use of reference parameter causes changes inside the function to be reflected outside.
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