What are each of the following:
1. Compression
2. A constant
3. Vector graphics
4. Bitmapped graphics
5. A package
6. Inheritance
7. An interface
1. to make a file smaller by not storing 24 bits per pixel. Com- pression uses various techniques to store the information about an image so that the data takes up less space. Run length encoding is one compression technique.
2. a special kind of variable where the value of the variable can not change.
3. storing the graphical shapes to be drawn (the program) instead of the pixels in the finished picture.
4. storing the pixel colors for an image.
5. a collection of related classes.
6. a child classes inherits (has access to) the parent classes methods and fields. It doesn’t have direct access to inherited private fields, but can use public accessor and modifier methods to get and set the data in private inherited fields.
7. a special kind of abstract class that can only have public abstract methods and constants. An interface is used to decouple classes. It serves as a contract or way for two classes to communicate.
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