A researcher is interested in the effect of playing puzzle games on academic achievement. He devised a scale that measures how often an individual plays puzzle games such as Sudoku, and uses student GPA has a measure of academic achievement. He finds that the correlation between the two variables is .40 and has a regression coefficient of .25. What is the percentage of variation in academic achievement accounted for by playing puzzle games?

a. 40%
b. 25%
c. 16%
d. 25%


Ans: c. 16%

Social Work & Human Services

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Social Work & Human Services

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Social Work & Human Services