A Subdivision Surface modifier…
A. Divides each polygon a given number of times and smooths the resulting surface.
B. Adds detail to the model, but doesn't increase the number of polygons.
C. Divides the surface of an object into different pieces.
D. Reduces the polygon count in the scene, as that increases computer's performance.
A – A Subdivision Surface modifier subdivides the surface of a polygon and smoothes the
resulting surfaces, which is useful for modeling a simple object with a low number of polygons
and then making it look curved and smooth.
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