Anderson and Dill (2000) believe that there are three reasons that playing violent video or computer games is worse that watching violent television. Which of the following is NOT one of the reasons they give?

A) In video games people take on the role of (and identify with) the aggressive hero.
B) Video games are active, whereas television watching is passive.
C) Aggression in video games is rewarded.
D) Video and computer game violence is more realistic than television violence.


Answer: D

Psychology

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