Anderson and Dill (2000) believe that there are three reasons that playing violent video or computer games is worse that watching violent television. Which of the following is NOT one of the reasons they give?
A) In video games people take on the role of (and identify with) the aggressive hero.
B) Video games are active, whereas television watching is passive.
C) Aggression in video games is rewarded.
D) Video and computer game violence is more realistic than television violence.
Answer: D
You might also like to view...
The two types of validity are ______ and ______ validity.
A. observational; correlational B. descriptive; experimental C. observational; correlational D. internal; external
Describe the characteristics of binge eating disorder and the effectiveness of its major treatment strategies
What will be an ideal response?
The finding that religious involvement is linked with positive developmental outcomes could be due to the fact that religious adolescents ________________than less religious adolescents
a. are less exposed to moral issues and more exposed to religious issues b. receive more help from psychological counselors c. are less exposed to deviant peers who experiment with risky behavior d. are closer to their peers and less close to their parents
What country has a term for "death from overwork"?
A. Sweden B. Japan C. Lithuania D. London