CMC groups initially displaying more affective and procedural conflict than ________ groups saw these types of conflicts lessen over time.

Fill in the blank(s) with the appropriate word(s).


face-to-face

Communication & Mass Media

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Games that offer in-game virtual currency for various activities or sometimes for watching a commercial before playing are called

A. sticky games. B. bankable games. C. freemium games. D. advergames.

Communication & Mass Media

According to the authors of your textbook, as diversity increases within a small group, the task of building trust ____________

A. becomes more challenging B. becomes a part of the small group Bulls-eye C. increases primary tension D. decreases primary tension E. none of the above

Communication & Mass Media

Bill visited Japan for a business. He thought all Japanese people he met were so rude because they did not make any eye-contacts while they were talking. Bill made such a judgment because when we interpret other's behaviors, we tend to use:

a. Their own cultural values, beliefs, and norms b. Our own cultural values, beliefs, and norms c. Universal values, beliefs, and norms d. Normal values, beliefs, and norms

Communication & Mass Media

Listener-relevance links are statements informing listeners of how and why they should be interested in or care about an idea

Indicate whether the statement is true or false

Communication & Mass Media