If you use the Media Practice Model to explain adolescent video game use, you might expect that adolescents seek out violent games __________.
A. to experience the isolating nature of game play
B. to relieve anger and stress
C. to meet girls
D. because it fits some aspect of identity
Answer: D
You might also like to view...
Crossing the covert-overt and destructive-nondestructive dimensions of conduct problems yields four quadrants of antisocial behavior. Describe behaviors in each of these quadrants
What will be an ideal response?
Your front doorbell has a higher pitch than your back doorbell. When one rings, you always know which door to answer. What is this an example of?
a. discrimination c. higher-order conditioning b. generalization d. response generalization
Collectivistic cultures emphasize ____
a. responsibility to members of an ingroup b. responsibility to members of an outgroup c. responsibility to all other humans d. all of the above
What is psychoneuroimmunology (PNI)?
What will be an ideal response?