Reciprocal determinism is the concept that human action is the result of an interaction of behavior, environment, and person factors
Indicate whether the statement is true or false
True
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_____ designs help to control for cohort effects
a. Cross-sectional b. Longitudinal c. Sequential d. Both longitudinal and sequential
Seven-year-old Jai is playing his favorite video game in which the hero has to use violence in order to defeat the villains and save the city. Which of the following is most likely?
a. Jai will not imitate the hero's actions since he recognizes that the video game story is a fantasy, not a real situation. b. Jai will be sensitized to the violence, so that he will react more anxiously and negatively toward violence since he has seen its destructiveness. c. Jai will not imitate the hero's actions because the more personalized, intimate experience of the video games will lower the game's impact. d. Jai will be more likely to model the aggression he has seen in the video game.
Church attendance tends to decrease with age
Indicate whether the statement is true or false.
American adolescents typically spend about 7 hours per day using media
Indicate whether this statement is true or false.