How does Windows Server 2016 storage tiering feature work?
What will be an ideal response?
Frequently accessed data in a storage pool is kept on solid state drives, while less frequently accessed data is kept on hard drives.
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What will be output by the following statements?
double x = .0012345; cout << fixed << x << endl; cout << scientific << x << endl; a. 1.234500e-003 0.001235 b. 1.23450e-003 0.00123450 c. .001235 1.234500e-003 d. 0.00123450 1.23450e-003
What is "Fill From History" and how does it work? Give one example of how you might use the History panel in this way.
What will be an ideal response?
Why would you specify a base-class type as the type of a catch handler, then throw objects of derived-class types
What will be an ideal response?
Which of the following refers to providing an assured level of throughput and resources?
A. PRI B. TDM C. QoS D. MPLS