Describe how authoring systems include multimedia elements. What is an object? Describe the process of bowling in terms of objects (the bowler, the ball, the pins, etc.). Discuss how these objects interact and how they might pass messages to each other. Include your thoughts about how you might include factors such as gravity or branching based on what happens to the objects.
What will be an ideal response?
Multimedia elements and events are often treated as objects that live in a hierarchical order of parent and child relationships. Messages passed among these objects order them to do things according to the properties or modifiers assigned to them. These systems usually provide some way of programming the interaction.
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