Violent video games have impacts on aggressive thoughts, feelings, and behaviors, but surprisingly these games also

A) persist for only short periods of time.
B) increase prosocial behavior.
C) increase empathic responding.
D) decrease empathic responding.
E) decrease response times in cognitive tasks.


Answer: D

Psychology

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What is the difference between an agonist and an antagonist? a. An agonist produces helpful effects and an antagonist produces harmful effects. b. An agonist produces harmful effects and an antagonist produces helpful effects. c. An agonist decreases synaptic activity and an antagonist increases it

d. An agonist increases synaptic activity and an antagonist decreases it.

Psychology

Chronic diseases account for about ____ % of deaths in the United States

a. 14 c. 54 b. 34 d. 74

Psychology

What can we conclude if we reject the null hypothesis in an independent-samples t-test?

a. It is likely that sampling error accounted for the differences between the sample means. b. It is likely that the sample means came from the same population. c. The difference between our sample means is unlikely to be representing zero difference in the population means. d. The difference between our sample means is merely a poor representation of zero difference in the population means.

Psychology

Shannon's friends sometimes tease her about her dislike of wearing fashionable clothes and her plans to be an aircraft mechanic. Shannon's attributes most likely violate her friends' views of

a. vocational choices. b. psychological roles. c. gender roles. d. adolescent personality.

Psychology