Standardize a naming convention for your game assets. Discuss how you’ll differentiate between sound, animation, static art, and other assets.

What will be an ideal response?


Students should come up with their own naming conventions and folder system for their game assets that allow for easy categorization. File names should include an abbreviation of their game’s title (e.g., “PPC” instead of “Purple Pickle Cemetery”) followed by the asset type (e.g., static or dynamic), descriptive name, and number or level placement – all separated by hyphens or underscores. For example, a static image asset that’s used as a building might be named: PPC_S_building_005.bmp. (Instructors focusing on Mac development may also want to use Exercise 5 from Chapter 4 [Windows], which covers art styles.)

Computer Science & Information Technology

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A) 1:1 B) 1:Many C) Many:1 D) Many:None

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The totals and subtotals of an associated PivotTable report are ignored in a PivotChart report

Indicate whether the statement is true or false

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________ combines the flexibility of HTML with the addition of Extensible Markup Language.

a. XHTML b. HXML c. HTML d. XML

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One advantage of the n-tier architecture is that it allows the program code used to access the database to be separate from the database, and the code can be divided into any number of logical components. _________________________

Answer the following statement true (T) or false (F)

Computer Science & Information Technology