In studies that looked at the association between violent video games and aggressiveness, the researchers found that
a. the level of violence displayed in the video game was the determining factor in whether the participants showed aggression when given the chance.
b. the competitiveness, difficulty, or pacing of a game may influence aggression levels just as much, if not more, than the violent content of the game.
c. the violent video games actually sensitized the players so that they reacted negatively to the violence shown and were less likely to imitate it.
d. only young children were influenced to imitate the violence with adolescents and adults not being significantly affected.
ANSWER: b
You might also like to view...
Longitudinal research conducted by developmental psychologist K. Warner Schaie indicates that inductive reasoning, spatial orientation, perceptual speed, and verbal memory begin to decline very gradually around age __________.
A. 50 B. 40 C. 30 D. 25
What type of instructions does a psychologist give for the Rorschach inkblots?
a. Instructions to concentrate on emotions and motivations b. Instructions to relate the blots to your own life c. Intentionally vague instructions d. Instructions to follow certain examples
The logic of children in the preoperational stage is best said to be "under construction."
Indicate whether the statement is true or false
Imagine that you see a news article claiming that a new pill increases happiness.How can you investigate this claim to see if it comes from pop psychology versus scientific, positive psychology? What will you look for in the fine print?
What will be an ideal response?