In the study by Greene, Sternberg, and Lepper (1976), they gave students a math game to play for fun. They measured how much time the children played with the math game prior to any incentive. Then they implemented a reward system to see if they could increase the willingness to play with the game. During the reward program, time spent playing the game increased, and then the reward program was stopped. When compared to control participants, students who were part of the reward program __________ interest in playing the games once the reward program was stopped.
Fill in the blank(s) with the appropriate word(s).
Answer: lost more.
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