Choose a serious game sector and classification. Create a short summary of an original serious game that fits your chosen category, and describe the ultimate goal of your game.
What will be an ideal response?
Students should choose a serious game sector and classification. Sectors discussed in the chapter include government, military, medical, marketing, education, corporate, or industry; classifications discussed in the chapter include advergames, educational, simulation, exergames, health, and persuasive (marketing, advertising, consciousness, change). Students should summarize concepts for original serious games and describe the proposed goals. It’s important that these goals focus specifically on the classification and sector; for example, a government game focusing on health might have an “emergency response” content goal. Students should be encouraged to come up with unique serious games that don’t fit the mold; even a game focusing on creative expression could be “serious”– since it isn’t developed solely for entertainment purposes.
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