Determine the number of ways a computer can randomly generate the odd integers from 1 through 26.
a. 11
b. 15
c. 17
d. 13
d. 13
Mathematics
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Refer to the graph to answer the question.Find y when x = 3.
A. 2 B. -2 C. -4 D. 4
Mathematics
Graph the hyperbola. -
= 1
A.
B.
C.
D.
Mathematics
Find an equation in slope-intercept form (where possible) for the line.Through (5, 4), m = -
A. y = - x +
B. y = x -
C. y = x +
D. y = - x +
Mathematics
Apply the logistic growth model with the set of values to find the population in the next four generations. Be sure to round the population each year to the nearest integer.N = 3700, k = 2.9, a1 = 700
A. 1646, 2650, 2181, 2597 B. 700, 1646, 2650, 2181 C. 700, 1656, 2660, 2191 D. 1656, 2660, 2191, 2607
Mathematics