Determine the number of ways a computer can randomly generate the odd integers from 1 through 26.

a. 11
b. 15
c. 17
d. 13


d. 13

Mathematics

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Refer to the graph to answer the question.Find y when x = 3.

A. 2 B. -2 C. -4 D. 4

Mathematics

Graph the hyperbola. -  = 1

A.

B.

C.

D.

Mathematics

Find an equation in slope-intercept form (where possible) for the line.Through (5, 4), m = - 

A. y = - x + 
B. y = x - 
C. y = x + 
D. y = - x + 

Mathematics

Apply the logistic growth model with the set of values to find the population in the next four generations. Be sure to round the population each year to the nearest integer.N = 3700, k = 2.9, a1 = 700

A. 1646, 2650, 2181, 2597 B. 700, 1646, 2650, 2181 C. 700, 1656, 2660, 2191 D. 1656, 2660, 2191, 2607

Mathematics