Implicit in _____ is the assumption that there is a problem that audience members can help solve by taking certain actions
A) ?speeches to activate
B) ?speeches to convince
C) ?speeches to actuate
D) ?speeches to convey
Answer: C) ?speeches to actuate
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Virtual tours and advertisements, and integration into personal branding like a 3-D Bitmoji are examples of ______ technology.
A. AR B. MR C. VR D. CR
One goal of a conclusion is to
A) establish rapport with the audience. B) build identification with the audience. C) summarize the main ideas. D) state the purpose. E) influencing the audience to view the topic of the speech favorably.
Because few girls play video games, no female-oriented video games have ever been financially successful
Indicate whether the statement is true or false.
The elimination of the financial interest rules by the FCC has a. allowed networks to control the entire programming process from productionto distribution
b. prevented networks from producing their own programs. c. prevented networks from distributing their own programs. d. helped to increase the number of independent production houses.