List the steps of the PQ4R method and describe its usefulness

What will be an ideal response?


Steps of the PQ4R method include preview, question, read, reflect, recite, and review. Research has shown the effectiveness of the PQ4R method for older learners because it focuses them on the meaningful organization of information and involves them in other effective strategies such as question generation, elaboration, and distributed practice.

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Children are likely to develop positive attitudes toward reading

a. when their peers view reading in a positive way. b. when parents read in the home. c. when parents provide them with reading materials. d. in all of these situations.

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Backward Design incudes identifying the outcomes first

Indicate whether the statement is true or false.

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One of the best ways to remain current about comics is to

a. read all the comic books that appear and keep a list of books that might have potential for reluctant and unmotivated readers. b. read publishers' catalogs and review sections of journals to determine appropriate and inappropriate comics. c. work with a local comic book retailer who can keep you informed about the new series and can identify comics which are popular with teens in your area. d. rely on internet sites that specialize in online reviews and sales of comics for young adults.

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You decide to conduct the analytical comparison of Watching vs. Predicting. Based on your calculations, which of the following represents the decision regarding the null hypothesis and the conclusion regarding whether the result of the analysis supports the research hypothesis?

What is an effective way of learning a complicated game such as chess? One recent study (de Bruin et al., 2007) had people learn using one of three methods: watching people play the game (the Watching condition), watching and making predictions regarding what moves each player would do (the Predicting condition), or watching and making predictions regarding what moves each player would do and explaining the reason for their prediction (the Explaining condition).
Later, each person played a series of games of chess against a computer and the percentage of time each person made correct moves was recorded; the higher the percentage, the better the player’s ability to play chess. The researchers hypothesized that players who had to explain their predictions would have a higher ability than people who simply made predictions, who in turn would have a higher ability than those who simply watched others.



a. Reject H0 (p < .05); the analysis supports the research hypothesis
b. Do not reject H0 (p < .05); the analysis supports the research hypothesis
c. Do not reject H0 (p > .05); the analysis does not support the research hypothesis
d. Reject H0 (p > .05); the analysis does not support the research hypothesis

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