Early networks were sometimes configured as ____________________ networks, in which computers communicate with and provide services to their "peers."

Fill in the blank(s) with the appropriate word(s).


peer-to-peer

Computer Science & Information Technology

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When you have a message that requires urgent attention, you can send the message with a(n) ____________________ level.

Fill in the blank(s) with the appropriate word(s).

Computer Science & Information Technology

Modify the original Example1 code so that the receiver loops indefinitely to receive and output datagrams. Recompile. Then (i) start the receiver, (ii) execute the sender, sending a message “message 1”, (iii) in another window, start another instance of the sender, sending a message “message 2”. Does the receiver receive both messages? Capture the output. Draw a picture to describe the IPC involved in the experiment.

This exercise guides you through experiments with connectionless datagram socket via code sample Example1. As a start, it is recommended that you run both programs on one machine, the host name of which you may refer to as “localhost”, as in the command “java Example1Sender localhost 12345 hello” to execute Example1Sender. You may optionally repeat the exercises by running the programs on separate machines, assuming that you have access to such machines.

Computer Science & Information Technology

________________ employs interprocess communication.

a) A text editor sending a document to a print spooler b) A Web browser retrieving data from a distant server c) A distributed application used to find large prime numbers d) all of the above

Computer Science & Information Technology

Which of the following is NOT true about video game applications?

A) Video game sales reached over $15 billion in the United States in 2014. B) Forty percent of players are over the age of 50. C) The average age of a video game player is 32 to 35 years old. D) Game software typically requires a lot of processing, memory, and video power to run well.

Computer Science & Information Technology