The primary disadvantage of product placements within online video games is it will become static and the players will no longer notice it. To combat this problem, a company called Massive developed technology:
A) that allows players to choose the ad they want to see
B) that allows players to interact with the ad during the game
C) that allows players to use sponsored downloads, such as a particular brand of car in a racing game
D) to change ads in the online game in real time as individuals play or each time they play
D
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In an entity-relationship (E-R) diagram for the purchasing process, you would expect that the word generate would appear in the diamond showing the relationship between:
a. VENDOR and PURCHASE_ORDERS b. VENDOR and EMPLOYEES c. VENDOR and PURCHASE_REQUISITIONS d. PURCHASE_REQUISITIONS and PURCHASE_ORDERS
What are steps taken in the receiving department under a basic technology expenditure cycle?
A common mayonnaise brand provided a unique way to experience the supermarket by adding an Ipad to shopping carts. When users placed a mayonnaise product in their cart, the display showed potential meal ideas with the other items on the shelves next to them. This increased sales by 70%. This is an example of which concept stated in the textbook?
a. Vision b. Invention c. Innovation d. Originality
Yael exchanges an office building worth $150,000 for investment land worth $175,000. Yael also transferred stock worth $25,000 to the other party. Yael's adjusted basis in the building and stock is $180,000 and $11,000, respectively. How much gain or loss will Yael recognize on the exchange?
A. ($30,000) B. ($16,000) C. $14,000 D. $0