What does the term "UVs" stand for?
A. Unwrapped vertices.
B. UV are the 2D counterparts of XYZ in 3D.
C. Unfolded and verified.
D. It's just a name.
B – UVs are the internal two-dimensional positions of vertices (as X, Y, and Z are their three
dimensional positions), and they're used to tell Blender how a texture should be projected onto
the mesh.
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Explain what the difference is between an interpreter and a compiler.
What will be an ideal response?
Input messages appear as ____________________ next to the active cell.
Fill in the blank(s) with the appropriate word(s).
Each code snippet consists of a complete programming task.
Answer the following statement true (T) or false (F)
A variable or expression listed in a call to a function is called the ____.
A. formal parameter B. actual parameter C. data type D. type of the function