If playing video games and aggression are correlated, what are three possible directions of causality that might explain this correlation?
What will be an ideal response?
Playing video games can cause a person to be more aggressive. Being more aggressive by nature can cause a person to seek out video-game playing. Some third variable (e.g., living in a violent environment, growing up with violent siblings, etc.) can be causing both aggression and the tendency to escape into a world of video-games). (Note: Answers may vary.)
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The power of the state resides in its ability to use legitimate violence.
Answer the following statement true (T) or false (F)
Implicit memory is also referred to as
a. declarative memory. b. procedural memory. c. intentional memory. d. subjective memory.
When they got married, Sofiya and Brandon planned to equally share all household duties, from laundry to dishes. However, because Sofiya worked from 3 pm until midnight, and Brandon worked from 9 am to 5 pm, the duties wound up split unevenly. Sofiya wound up doing more of the grocery shopping, while Brandon did more food preparation and clean-up. Which criticism of symbolic interactionist theories of gender and sexuality does this illustrate?
A. Symbolic interactionists ignore the relationship between biological factors and sexual orientation. B. The theories are overly inclusive and can lead to muddled priorities. C. People don't have as much ability to shape their lives as interactionists claim. D. They don't explain why women around the world are more likely to be controlled and sexually exploited. E. They ignore working class, immigrant, and minority women.
Define power and inequality. Explain the relationship between the two.
What will be an ideal response?