Differentiate implicitly to find the slope of the curve at the given point.x3 - y3 = 5; (8, 9)

A. - 
B. - 
C.
D.


Answer: C

Mathematics

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Solve the problem.An object undergoes oscillatory motion about its equilibrium position according to the following functional relationship between its instantaneous displacement, f(t), and time, t:where t = 0 marks a reference point in time that is not necessarily the beginning of oscillation.Find ao (if it is not zero), three nonzero cosine terms (if they exist), and three nonzero sine terms (if they exist) of the Fourier series for this description of motion.

A. f(t) = 
B. f(t) = 
C. f(t) = 
D. f(t) = 

Mathematics

Solve for base in the problem. Round to the nearest hundredth, if necessary.152 rolls is 49% of    rolls.

A. 0.32 B. 3,102 C. 310.2 D. 32

Mathematics

Solve the equation.3x = 81

A. {27} B. {3} C. {4} D. {5}

Mathematics

Provide an appropriate response.You have decided to solve a matrix game by using linear programming. You add 3 to each entry of the payoff matrix A to obtain a matrix B =  with only positive entries. You find the optimal strategy for column player C by solving the linear programming problem:Maximize y1 + y2 + y3 subject to ay1 + by2 + cy3 ? 1   dy1 + ey2 + fy3 ? 1and y1 ? 0, y2 ? 0, y3 ? 0The initial simplex tableau is   y1  y2  y3  y4  y5  M   and suppose that the final tableau is   y1  y2  y3  y4  y5  M  

src="https://sciemce.com/media/4/ppg__aa0521192110__f1q39g3.jpg" style="vertical-align: -23.0px;" /> where g, h, i, j, k, and l are nonzero numbers and m, n, p, q, r, and v are positive numbers.What is the value of the original game with payoff matrix A?

A. v
B. v - 3
C.  - 3
D.

Mathematics