When designing gameplay for HTML5, GameSalad recommends that you use 480 x 320 pixels. Why is this the case?

What will be an ideal response?


While broadband may be close to total penetration in the United States, online gamers exist in all parts of the globe—not to mention those who try to play your game in coffee shops and Internet hotspots. GameSalad recommends the 480 x 320 screen in order to ensure that games can be played on every device, from every type of Internet connection. Increasing download speeds can be tricky—but you can get clever with how your play¬ers perceive the length of download time. Some games have small mini-games that help to cover a long load time, and others take advantage of this load by using the time and space to display video ads that can drive revenue for their games. Long load times can be a liability, but there are ways to turn this into an asset.

Computer Science & Information Technology

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Dynamic allocation of memory is useful when dealing with lists and objects.

Answer the following statement true (T) or false (F)

Computer Science & Information Technology

The ___ lists newly discovered security advisories right on its home page.

A. Microsoft Institute B. FreeBSD Project C. SANS Institute D. U.S. Department of Energy's Cyber Incident Response Capability

Computer Science & Information Technology

What network protocol enables data to be exchanged between two computers over a secure channel?

a. SSH b. FTP c. HTML d. Telnet

Computer Science & Information Technology

Which of the following terms refers to making a copy of a file?

A. restoring B. backing up C. encrypting D. deciphering

Computer Science & Information Technology