Why is the character-design stage important?
A. It's much easier to change and define the design in quick sketches than in a 3D model.
B. It's not very important; it doesn't save time.
C. You can do it after the 3D model, as it looks really cool when you show others those designs.
D. When you have the character's design, you can post it online and get motivation from feedback.
A – During the character-design process, you can test little changes very quickly and get an
idea on how they look. Also, when you think about all those details, you will gain understanding of
how everything is built into your character, which will definitely help when modeling.
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Write code that declares x, y, and z as double variables. Then write code that causes z to be assigned the result of x divided by y, rounded as indicated below. Be sure to #include the header file that declares the library functions you use.
a) round up b) round down c) round to the nearest integer. Does your code round an exact half up or down? say 2.5?
Briefly explain how bottom-up and top-down design approaches can be carried out using Rhino.
What will be an ideal response?
Modify any of the functions from the last chapter to use a nested loop. Check the result to make sure it still does the same thing.
There any many potential options here, but they all require the same approach. Instead of looping through each pixel, loop through the x values and the y values as two separate loops. The most useful functions to do this in are those that only make changes over a range, as it avoids checking a lot of unnecessary pixels. For example, the removeRedEye function:
A(n) ________ button is a control that runs a VBA macro
Fill in the blank(s) with the appropriate word(s).