______ refers to emotion about emotion.

a. Emotion labor
b. Emotional contagion
c. Meta-emotion
d. Emotional effects


c. Meta-emotion

Communication & Mass Media

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The Entertainment Software Association reports that online gamers average how many hours a week playing games?

A) 2.5 hours B) 4 hours C) 6.5 hours D) 9 hours

Communication & Mass Media

All of the following are ways you can demonstrate your competence to your audience EXCEPT

A) tell listeners of your competence. B) cite a variety of research sources. C) stress the competencies of your sources. D) stress concern for the audience.

Communication & Mass Media

Which is NOT one of the five keys to future success?

A) get involved in extracurricular activities B) make time for an internship C) don't assume that being a "people person" is enough D) take easy classes E) manage your brand

Communication & Mass Media

A frozen-affect expresser never appears neutral

Indicate whether this statement is true or false.

Communication & Mass Media