You read about a classroom management program called The Good Behavior Game and decide to implement it in your classroom. The essence of the program is to

a. use group reinforcement procedures to eliminate disruptive behavior.
b. extinguish disruptive behavior by ignoring it.
c. allowing other students to determine the punishment for various classroom infractions.
d. have students visualize themselves behaving appropriately in the classroom.


A

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Which of the following would not be classified as "examining" data?

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