The demand for the Cyberpunk II arcade video game is modeled by the logistic curve

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where  is the total number of units sold t months after the game's introduction.

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Use technology to estimate .

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Assume that the manufacturers of Cyberpunk II sell each unit for $900. What is the company's marginal revenue, ?

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Use the chain rule to estimate the rate at which revenue is growing 9 months after the introduction of the video game.

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Please round each answer to the nearest whole number.

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A.
B.
C.
D.
E.


Answer: B

Mathematics

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