The demand for the Cyberpunk II arcade video game is modeled by the logistic curve
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where is the total number of units sold t months after the game's introduction.
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Use technology to estimate .
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Assume that the manufacturers of Cyberpunk II sell each unit for $900. What is the company's marginal revenue, ?
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Use the chain rule to estimate the rate at which revenue is growing 9 months after the introduction of the video game.
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Please round each answer to the nearest whole number.
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A.
B.
C.
D.
E.
Answer: B
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