According to the general aggression model, repeated exposure to aggressive models in films or video games may increase a person's level of aggressiveness by ________

A) weakening the effects of constraining factors on aggressive behaviors
B) encouraging behavioral patterns involved with competitiveness, time urgency, and hostility
C) strengthening knowledge structures such as beliefs, attitudes, and schemas that are related to aggression
D) limiting the availability of incompatible responses
E) increasing the level of physiological arousal to the point at which people tend to seek catharsis


Answer: C

Psychology

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