Research suggests that video games can be beneficial by improving all of the following EXCEPT
a. visual-spatial processing.
b. social skills.
c. problem solving.
d. emotional resilience.
D
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Urvashi decides to help her friend find her lost cat because her friend is likely to let her play with the cat when they find it. This is an example of
A. prosocial behavior. B. altruism. C. empathy. D. simple social play.
Which of the following is least impacted by the saying "use it or lose it"?
A. Procedural memory B. Declarative memory C. Semantic memory D. Episodic memory
What is the mode? Where is it on a curve?
What will be an ideal response?
In variable psychology subjective consciousness is considered ________.
a. a “black box” or inaccessible b. is excluded or controlled c. is dealt with as an intervening variable d. All of the above