Answer the following statements true (T) or false (F)

1. Setting an animation’s cycle count to Timeline.INFINITE performs an animation until its stop method is called or the program terminates.
2. For smooth animation, JavaFX tries to display animation frames at 30 frames per sec- ond
3. You cannot define animations that operate at the same overall speed, regardless of the frame rate on a given device.
4. Class AnimationTimer is a concrete class.


1. False. Setting an animation’s cycle count to Timeline.INDEFINITE performs an ani- mation until its stop method is called or the program terminates.
2. False. For smooth animation, JavaFX tries to display animation frames at 60 frames
per second.
3. False. Method handle receives a time stamp in nanoseconds (billionths of a second) that you can use to determine the elapsed time since the last animation frame, so you can define animations that operate at the same overall speed, regardless of the frame rate on a given device.
4. False. Class AnimationTimer is an abstract class, so you must create a subclass to use it.

Computer Science & Information Technology

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