Define ethos, pathos, and logos. Provide examples of how speakers can use these means of persuasion.
What will be an ideal response?
Ethos deals with speaker credibility, logos refers to evidence and reasoning used to
prove arguments, and pathos refers to emotional appeals.
Communication & Mass Media
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Game apps and social network games reflect a growing trend toward casual games
Indicate whether the statement is true or false.
Communication & Mass Media
Self-disclosure promotes ________ health
Fill in the blank with correct word
Communication & Mass Media
Keep your sentences short and _________
A. descriptive B. detailed C. colorful D. conversational E. personal
Communication & Mass Media
Experiencing and expressing positive emotions (joy, contentment, etc.) can lead to empathy and compassion, which ultimately help a person manage conflict.
Answer the following statement true (T) or false (F)
Communication & Mass Media