Rob and his friends were experimenting with the hallucinogenic Amanita mushrooms, and he experienced a sudden drop in blood pressure. Which of the following is the best explanation for Rob's symptoms?
A. The muscarine in the mushrooms interacted with dopaminergic receptors in Rob's peripheral nervous system.
B. The nicotine in the mushrooms interacted with cholinergic receptors in Rob's CNS.
C. The muscarine in the mushrooms interacted with cholinergic receptors in Rob's peripheral nervous system.
D. The muscarine in the mushrooms interacted with cholinergic receptors in Rob's CNS.
Answer: D
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The following statement is true regarding an individual who is classified as mildly retarded
A. she can definitely live independently B. she is very unlikely to be able to live independently C. she is very likely to be able to live independently D. she will never live completely independently
In the context of psychological perspectives, identify a statement that is true according to the behaviorism-learning perspective.
A. All behaviors are learned through association and/or their consequences, whether they are reinforced or punished. B. Cultural differences influence the thought and behavior of individuals within each culture. C. The unconscious mind and motives are much more powerful than the conscious awareness. D. In order to understand behavior, focus must be on hypothetical and unobservable internal states such as thoughts, feelings, drives, and motives.
One aspect of brain maturation that is associated with increases in the speed of neural impulses and improvements in information transmission is
A. metacognition. B. formal operational thought. C. myelination. D. information-processing gains.
Juan and Irene, psychology researchers, conduct a study to find out whether children between the ages of 4 and 13 prefer playing video games over participating in outdoor activities. They choose a sample of 50 children within the age group and interview them at the same time. They conclude that children between ages 4 and 8 prefer participating in outdoor activities over playing video games and children between ages 9 and 13 prefer playing video games over participating in outdoor activities. This scenario primarily exemplifies a developmental research design called:
A. natural research. B. longitudinal research. C. cross-sectional research. D. laboratory research.