Are you planning on working with GameSalad Creator’s mobile (iOS/Android) or HTML5 publishing for your social game? (See Chapters 6 and 7, respectively, for more information on online/HTML5 and mobile development.) Discuss the rationale for your choice.
What will be an ideal response?
After ensuring that several social elements are incorporated into their games, students should discuss their target platforms (computer, smartphone, tablet) and why they’ve chosen them for what could now be considered their “social” game concepts. The key to social game development is the multiplayer component – whether synchronous or asynchronous – so the rationale behind these decisions should relate to how the platform incorporates multiple players.
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Function objects have their functions called by using:
a. The dot operator (.) b. operator() c. The arrow operator (->) d. The binary scope resolution operator (::)
An administrator account derives its privileges from being a member of which local group?
A. Administrators B. Users C. Guest D. Performance Monitor Users
Answer the following statements true (T) or false (F)
1) Insertions and deletions can be made only at the front and back of a map. 2) Class queue enables insertions at the front of the underlying data structure and deletions from the back (commonly referred to as a first-in, first-out data structure). 3) Many of the Standard Library algorithms can be applied to various containers independently of the underlying container implementation. 4) arrays are fixed in size and offer direct access to any element. 5) forward_lists are singly linked lists, that offer rapid insertion and deletion only at the front and the back.
Explain why the FAR and the FRR are inversely proportional.
What will be an ideal response?