Choose a scene or a series of scenes from a game you find interesting or moving. This game should be one with visual elements of context: interface, icons, characters, story or mood conveyed through images, a visual representation of a world or space, and so on
Write a paper describing how these visual elements help create the experience of the scene or scenes you played, answering one or more of the following questions:
• What does the appearance and animation of game objects or characters convey—or fail to convey—about the rules associated with them?
• Are there recurring visual motifs, and how does the player learn what those motifs mean in the game's system?
• What did the visual shape of scenes, the space created by how objects are positioned, tell you about what you could do in each scene?
• Were there visual elements that didn't have rules associated with them (like the distant background behind the space of play, or noninteractive elements) but which still affected your experience of the game? If so, how?
Choose a game that has a cast of characters. This could be a game in which you control multiple avatars, such as a single-player role-playing game with group battles, or a game with a story that involves many different characters. The game you choose could also be a very different kind of game, with a cast that includes not only the protagonist—such as Mario in Super Mario Bros.—but also enemies or other characters. A full list of characters in Super Mario Bros. might include Goombas, Koopas, Princess Peach, Toad, or even the power-ups Mario collects, which could be seen as characters in the game's story because they have eyes!
Working alone or in a group, design a new character for the game you chose. Describe what this character looks like, and create a sketch or illustration of the character. Think about how the visual elements and motifs of your new character relate to the visual elements that are already in the game, including color, shape, and silhouette. What sets your new character apart visually? What role does this character play in the game? What kinds of rules are associated with your character, and how are they distinct from existing characters? After you've thoroughly described this character, think about and evaluate, in writing, whether this game needs your character. Do you think you made a useful addition to the cast, or a character that's redundant or unnecessary?
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The ____________ is the part of a computer’s hardware that executes each instruction in a program.
a. CPU b. software c. main memory d. programming language
would add /opt/bin to PATH only if that pathname is not already in PATH. Be sure your solution works even if the shell variable starts out empty. Also make sure you check the list elements carefully. If /usr/opt/bin is in PATH but /opt/bin is not, the example just given should still add /opt/bin to PATH. (Hint: You might find this exercise easier to complete if you first write a function locate_field that tells you whether a string is an element in the value of a variable.)
Lists are commonly stored in environment variables by putting a colon (:) between each of the list elements. (The value of the PATH variable is an example.) You can add an element to such a list by catenating the new element to the front of the list, as in PATH=/opt/bin:$PATH If the element you add is already in the list, you now have two copies of it in the list. Write a shell function named addenv that takes two arguments: (1) the name of a shell variable and (2) a string to prepend to the list that is the value of the shell variable only if that string is not already an element of the list. For example, the call addenv PATH /opt/bin
The keyboard shortcut ________ enables you to quickly move to the bottom of a document
Fill in the blank(s) with correct word
The older Bluetooth attack known as ____________________, used weaknesses in the Bluetooth standard to steal information from other Bluetooth devices.
Fill in the blank(s) with the appropriate word(s).