A memory for an event in your own life is called a(n) _______________ memory

Fill in the blank(s) with correct word


autobiographical

Psychology

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Psychosocial "clubs" or "clubhouses" for patients with schizophrenia have been formed as a part of some rehabilitation programs. Research indicates that participation in these clubs may help prevent relapses. However, it is difficult to interpret the improvement in these patients because a. some patients are on medication and some aren't

b. only the most psychotic patients participate. c. patients who participate may be significantly different from those who don't. d. a significant number of patients drop out before completing the program.

Psychology

Which neural pathway is likely responsible for our conscious awareness of smells and odors?

A. Olfactory bulbs to thalamus B. Olfactory cortex to orbitofrontal cortex C. Olfactory cortex to occipital cortex D. Olfactory bulbs to amygdala

Psychology

Mark has been having some lapses in memory and he finds that he cannot always explain himself verbally. He toldhis wife, Allison, that he was going to the store for a few items, and came home 3 hours later. He told Allison thathe got lost on the way back and could not remember his address. When Allison asked him to go see their doctor tofind out what might be going on, he shouted at her-something he had rarely done in their 40 years of marriage.What is a possible explanation for Mark's behaviors?

A. Mark is tired and stressed out. B. Mark has the early stages of arthritis.  C. Mark has Alzheimer's disease. D. Mark has psychohistorical anxiety.

Psychology

In studies that looked at the association between violent video games and aggressiveness, the researchers found that

a. the level of violence displayed in the video game was the determining factor in whether the participants showed aggression when given the chance. b. the competitiveness, difficulty, or pacing of a game may influence aggression levels just as much, if not more, than the violent content of the game. c. the violent video games actually sensitized the players so that they reacted negatively to the violence shown and were less likely to imitate it. d. only young children were influenced to imitate the violence with adolescents and adults not being significantly affected.

Psychology