a. When the user interacts with a GUI component, the interaction—known as an event—drives the program to perform a task.
b. For events that occur when the value of a control’s property changes, you must create the event handler entirely using only drag and drop in Scene Builder.
c. The code that performs a task in response to an event is called an event handler.
d. For certain events you can link a control to its event-handling method by using the Code section of Scene Builder’s Inspector window. In this case, the event-listener interface is implemented for you to call the method that you specify.